| Author |
Thread Statistics | Show CCP posts - 0 post(s) |

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.04.11 22:11:00 -
[1]
I would like to request that ccp remove the restriction that ships must be repacked in order to fit in other ships.
The reason behind it... rigs. Adding rigs to ships has grossley complicated the moving process. You can do nothing but A. loose the rigs, or B. fly every ship with rigs to its new home.
A. seems rather foolish at this point because rigs are still stupidily expensive (anything above a couple mil for rigs is stupid considering what CCP said about rigs before they were introduced)
B also seems foolish especially with the advent of freighter class ships.
I dont see how not having to pack ships before hauling them presents any major problems. Ships take up huge amounts of space in that form which justifies the load.
This would help people with sec problems that cant travel into higher sec areas and must rely on freighter pilots like myself to move their equipment for them. As I said before the sheer size of ships should justify this change. aka reward vs work in this case. reward you get your ship moved, downfall you cant move much else because of lack of space.
Personally, Id rather be able to repack ships since rigs become part of the hull, but because I dont see ccp ever doing such a thing, the above is the least I can hope for.
|

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.04.12 04:20:00 -
[2]
Originally by: Jaggeh they are stupidly expensive because thats what players want them to be.
you dont need rigs.
leave them as they are they are fine.
You sir know nothing about eve economics. Zyd is so absurdly high right now because players made it that way... yeah see what I mean?
The issue is supply and demand, rigs are in high demand with little supply which drives prices. Eve has plenty of competition and the price crash on T2 items has proved this. It works the same way with rigs. It doesnt matter how much you want to sell an item for, because in the end the market decides, not you.
Please think before posting.
|

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.04.12 04:22:00 -
[3]
Originally by: Marlenus I agree, we really need some sort of high-sec ability to transport assembled ships.
I'm not sure I like the idea of turning every freighter into a high-sec carrier at the stroke of a pen, though.
Since freighters only load and unload in stations, though, I don't see why a freighter-like vessel that can move a few assembled ships through high sec would be a game breaker. And it would be a huge convenience.
Not really sure how you would be turning freighters into carriers as they can already transport repacked ships. Can you explain to me how making them able to hold unpacked ships makes them like carriers (carriers can only hold ships in their maint bay nothing else)
|

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.05.15 21:13:00 -
[4]
Originally by: Hazkr Rwzk err why not buy your ship + mods and dont fit the rigs untill its in itz new home?
What happens if you do this and need to move again.....
|

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.05.18 00:55:00 -
[5]
Originally by: Herculite Move your stuff. Clone jump back. Move a rigged ship afk. Pod jump back. Move a rigged ship afk.
All moved!
Riggs offer special bonuses, I don't mind if they have special penalties. After all you are talking about some jury rigged pos you are sticking on the side of your ship made out of spare parts. It shouldn't transport well.
Given your current corp I would have thought a more well reasoned response. Granted Amp or Oku has probably clouded your judgement... not like they say anything intelligent anyway :P
In any case, you fail to realize that for most people, including present company clones are VERY expensive. It would make more since to just fly the ships than waste money on clones... and that doesnt even consider implants... Surprise something like that wouldnt occur to you given the SP requirements of your current employer.
|

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.05.18 01:01:00 -
[6]
Originally by: Janu Hull Some of you people just enjoy whining, don't you?
I've got four home base hangars in various parts of the universe. I've got me a 0.0 home base (which I'm hoping survives the war between CVA and UK), a low sec mission base, a high sec mission base (also serves as corp hq), and a base at the edge of my preferred 0.0 entry pipe.
That's about a 40 jump round trip. Moving massive amounts of stuff from one to the other can occupy the better part of an evening of play. Guess what, I don't gripe about it. Its a part of the game. Its called "logistics". You don't make a major move without thinking through the consequences. Is the gear your taking worth the space on the indie? Will you need it at this base, or that one? Is it better to leave it and buy locally?
You learn real quick to prioritize between necessities and luxuries. Compromise becomes one of your most commonly used buzzwords.
You do not need to pack everything you own into a frickin' U-Haul industrial ship everytime you want to try a new region out.
It appears someone woke up on the wrong side of the bed today eh. Please note the difference between this post and a "whine" post as you so describe it. Whines cry boo hoo and wha wha wha... This post actually offers a solution to a current problem, and could be considered a viable arguement for a change.
Now on to your arguements. First multiple bases assumes that a player has the ability to have such things. To have that many ships and mods and etc would require alot of isk and time, something that I would argue the vast majority of noobie empire players havent estabished yet. You cant discount something just because it doesnt suit your situation. You need to look at the whole picture.
Further, if you had paid close attention to my post you would have noticed that I mentioned the trade off is the extra space required by the unpacked ships. Because ships are so big it be would unlikely that you would be able to fit more than a few ships at a time, and that excludes other neccesiaties such as fittings and ammo etc. The point is not to "fit everything in a uhaul" but to make it feasable for players to move rigged ships.
|

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.05.18 01:05:00 -
[7]
Originally by: Adaris I hope this is relevant but basically I see it that if you could keep rigs you bought and use them again and again, the industry for making them would fizzle out and die. They are a luxury item like implants designed to give you that little bit more oomph, if you don't like the price build one or look for a better price, or simply live without them.
The post was not about the price of rigs if you read carefully. Further, there are so many ships in eve that at current production not even a third of the ships in eve would be fully rigged in a year. The market for rigs is practically infinite. Again not the point of this post.
|

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.08.09 16:48:00 -
[8]
Originally by: Major Stallion
Originally by: Riley Craven in the end the market decides, not you.
Please think before posting.
um, in the end, who dictates the direction of the market? THE PLAYERS.
to take a line from your book of wisdom:
Please...think before posting.
OK here is the whole post "You sir know nothing about eve economics. Zyd is so absurdly high right now because players made it that way... yeah see what I mean?
The issue is supply and demand, rigs are in high demand with little supply which drives prices. Eve has plenty of competition and the price crash on T2 items has proved this. It works the same way with rigs. It doesnt matter how much you want to sell an item for, because in the end the market decides, not you.
Please think before posting."
Now please try to get the point of what I am saying.... The previous poster said that rig parts were so expensive because players wanted them that way.... in this case he was wrong.
Rigs are so expensive for a number of reasons. First the compoenents to build them are not cheap and alot of them are needed (and tend not to be common). Thus the build cost is high. CCP determines all of these factors and in a sense has the ability to set the baseline for what the market will set the price (the market is the players in this sense)
My point is that players can not just set any price they want on a item and that price be the baseline... because someone always will sell cheaper than you... to a certain point. Now if you had read clearly you would have understood my point that players=the market. Further, its rather pointless to discuss the price of rigs at this point as its not the intended purpose of this thread.
|

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.08.09 16:49:00 -
[9]
Edited by: Riley Craven on 09/08/2007 16:51:55 Now, on the all the other wise guys...
There are no other easy solutions than the one I have suggested... Adding containers... Adding NPC options... adding towable options... none of them are easy.
Either discuss the current topic on its own merits or flaws, or stop posting in this thread. Make your own thread about your idea to solve this problem.
|

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.08.09 17:13:00 -
[10]
Originally by: MotoTsume Edited by: MotoTsume on 09/08/2007 17:06:11
Originally by: Delusion 'Fel tbh id rather see an npc corp offer hi-sec freight services.
For starters itd be a much needed money sink, and could be used to repace things a little.
Im as guilty of home hopping as the next man, as ive done it loads of times since i started, and i usually end up manually flying all my ships in one direction, and returning in shuttles in the other, finishing off with a hauler to take the shuttles and rubbish.
this process took a fair amount of time tbh, and id have killed to just pay some random npc corp to take the contents of hanger X and dump it in hangar Y with no status changes, i see the npc haulers all the time, would be nice to hire one.
Adding a time delay to the move brings things back into realism a bit, charge people "X" mil and 1hr per jump, add a random mutator to allow for standings, crossing soveriegnty boundaries and to allow for the average security status of the route. Give players the choice. -Pay a hauler pilot their fee, loose your rigs and get your goods back as soon as they arrive (in most cases thats going to be less than an hour) etc etc, -do it yourself over the space of a few hours for free, -or pay an npc corp, but loose all access to those items, potentially for more than a day or two - 100% safe transport, but incredibly slow (and expensive to keep the frieghter players happy)
for the RP'ers out there.... well Interbus are supposed to be a transport npc corp arent they?
I dunno, it sounds like a viable solution in my head.....
This to me is absolutely brilliant - works on all levels including RP and non-rp levels - you could fly you most used ship to your new destination yourself and then be waiting eagerly for you delivery to show up a day or so later.
awesome - I sign this. 
edit:spelling.
Yeah yeah all fine and good... but its a terrible idea. Most things in this game are player driven... the second you start giving NPCs the ability to take over a players job is the second this game starts to fail. It doesnt matter how expensive the service is or how many different loop holes you have to jump through... this idea still takes away from the player base that functions off the courrier model... and they are out there.
P.S. like I said has nothing to do with the current topic of this thread.
|

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.08.09 17:53:00 -
[11]
Originally by: MotoTsume
Originally by: Riley Craven
Originally by: MotoTsume Edited by: MotoTsume on 09/08/2007 17:06:11
Originally by: Delusion 'Fel tbh id rather see an npc corp offer hi-sec freight services.
For starters itd be a much needed money sink, and could be used to repace things a little.
Im as guilty of home hopping as the next man, as ive done it loads of times since i started, and i usually end up manually flying all my ships in one direction, and returning in shuttles in the other, finishing off with a hauler to take the shuttles and rubbish.
this process took a fair amount of time tbh, and id have killed to just pay some random npc corp to take the contents of hanger X and dump it in hangar Y with no status changes, i see the npc haulers all the time, would be nice to hire one.
Adding a time delay to the move brings things back into realism a bit, charge people "X" mil and 1hr per jump, add a random mutator to allow for standings, crossing soveriegnty boundaries and to allow for the average security status of the route. Give players the choice. -Pay a hauler pilot their fee, loose your rigs and get your goods back as soon as they arrive (in most cases thats going to be less than an hour) etc etc, -do it yourself over the space of a few hours for free, -or pay an npc corp, but loose all access to those items, potentially for more than a day or two - 100% safe transport, but incredibly slow (and expensive to keep the frieghter players happy)
for the RP'ers out there.... well Interbus are supposed to be a transport npc corp arent they?
I dunno, it sounds like a viable solution in my head.....
This to me is absolutely brilliant - works on all levels including RP and non-rp levels - you could fly you most used ship to your new destination yourself and then be waiting eagerly for you delivery to show up a day or so later.
awesome - I sign this. 
edit:spelling.
Yeah yeah all fine and good... but its a terrible idea. Most things in this game are player driven... the second you start giving NPCs the ability to take over a players job is the second this game starts to fail. It doesnt matter how expensive the service is or how many different loop holes you have to jump through... this idea still takes away from the player base that functions off the courrier model... and they are out there.
P.S. like I said has nothing to do with the current topic of this thread.
cant see it take over player run freighter services - since if you wnat your stuff fast that is the way to go but if you want you stuff securily and dont mind waiting a few days the npc way it good.
Because people are lazy thats why. Second nothing should be 100% secure in Eve there is always risk, yet another reason that is a bad idea.
|

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.08.09 17:57:00 -
[12]
Originally by: Judas Lonestar Have you guys (and gals) ever seen the materials used to build a house before the house is built? You could fit it on a flatbed truck. Can you fit a house on a flatbed truck? No.
This is what repackaging does, its how its supposed to work. Virtually every item ever made has a smaller volume requirement before its built rather then after.
Have you bothered to read this thread at all?
If the unpacked value of a ship is less than the value of a cargo hold of a ship, then you shouldnt have to repack the item to put it in the ship... you dont have to repack items to haul them around, so why should you have to repack ships to haul them around...
The door is over there ->
|

Riley Craven
Caldari Copacetic Corporation
|
Posted - 2007.08.09 17:59:00 -
[13]
If a mod happens on this thread please lock it.
Its already technically necro and further the stupid level is just too high here.
|
| |
|